1 reserarch references (films, games, romances, graphic novel) .
Select a character and study the physical aspect that it transmits through: Constitution and posture, exploiting what the character has within itself of staff. The same process also happens with the no-animated objects, taking care of the details that compose it, from the materials, their wear and their history that it is important to imagine in order to give them character.
2 Realize the base shapes in speed, 5 or 10. Done this study the details as they are made so you can structure the 3d project in different parts then modular.
3 Make the final draft before you start the 3d model.
4 Now start a sketchy model lowpoly/Dynamesh that takes the maximum and minimum forms. From this point on it is a matter of calmly finishing each subtool. Until the Hypoly model can be considered finished
5 Following the 3dmodel is finished (without treating the …